Dev Log #5: Core Engine Swap

Recently, a few unusual issues popped up and, after weeks of investigation, the cause could not be determined:

Image duplication

Performance loss

Multi-thread concurrency issues

These issues would only appear once a monitor setup was changed, which made them harder to diagnose. Since the causes could not be determined, the core engine was switched from a proprietary engine to the Slick2D engine. After rewriting the majority of the graphics engine with Slick2D, the issues went away.

A few features were added to the game during this time as well:


Charged attacks

Error reporting system

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