Dev Log #5: Core Engine Swap
Recently, a few unusual issues popped up and, after weeks of investigation, the cause could not be determined:
Multi-thread concurrency issues
These issues would only appear once a monitor setup was changed, which made them harder to diagnose. Since the causes could not be determined, the core engine was switched from a proprietary engine to the Slick2D engine. After rewriting the majority of the graphics engine with Slick2D, the issues went away.
A few features were added to the game during this time as well:
Error reporting system
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