Dev Log #3: Mission Recaps
Platformer » Devlog
A new system was recently implemented that tracks your progress and displays it on a full size map of each level. It current is able to track your movement, damage taken, deaths, and time. These images can also be saved to keep records. It works by painting layers (tiles, objects, then enemies) to a separate, invisible canvas, then paints the saved points the player was at, then outputs the map to a folder.

Get Platformer
Platformer
Your origin is an important piece of who you are. What happens when you don't have one?
Status | In development |
Author | DeltaBreaker |
Genre | Platformer |
Tags | 8-bit, chiptune, NES, Pixel Art |
Languages | English |
More posts
- Dev Log #7: Experience Upgrades20 days ago
- Dev Log #6: Public Test38 days ago
- Dev Log #5: Core Engine Swap69 days ago
- Dev Log #4: LightingDec 23, 2017
- Dev Log #2: EnemiesDec 15, 2017
- Dev Log #1: Level Engine ImprovementNov 30, 2017
Leave a comment
Log in with your itch.io account to leave a comment.