Dev Log #1: Level Engine Improvement


Originally, the game was based on a grid-like system restricted to rectangles (which could still be varied in size) which limited the possibilities in terrain.


Instead of using the Rectangle class, the class file was converted to work as a polygon to allow varied angles to be used.

This change allows for a more creative approach to level design using varied slopes instead of having to rely on half-steps for a change in altitude.

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